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Microsoft Windows Help File Content  |  1997-02-21  |  18KB  |  235 lines

  1. :Base S3D2.HLP>concept
  2. :Title Simply 3D Help
  3. :Index Office Compatible =OEM_lite_OC_S3D2.HLP
  4. :Index Simply 3D 2=S3D2comm.HLP
  5. 1 Welcome to Micrografx Simply 3D 2
  6. 2 Welcome to Simply 3D=Welcome_to_Simply_3D@S3D2.HLP>concept
  7. 2 Simply 3D Features=Simply_3D_Features@S3D2.HLP>concept
  8. 2 Simply 3D Compatibility with Microsoft Office=HLPTOP_HLP_OFFICECOMPAT@OC_S3D2.hlp>concept
  9. 2 Getting Assistance as You Work=Getting_Assistance_As_You_Work@S3D2.HLP>concept
  10. 2 Software License Agreement=Micrografx_Software_License_Agreement_with_Network_Provisions@S3D2comm.HLP>concept
  11. 2 License Agreement Frequently Asked Questions=License_Agreement_Frequently_asked_questions@S3D2comm.HLP>concept
  12. 2 Copyright and Trademark Statements=Copyright_and_Trademark_Statements@S3D2comm.HLP>concept
  13. 2 Uninstalling=Uninstalling@S3D2comm.HLP>concept
  14. 2 Troubleshooting=Troubleshooting@S3D2comm.HLP>concept
  15. 2 How to Get Technical Support=Contacting_Technical_Support@S3D2comm.HLP>concept
  16. 1 Getting Started
  17. 2 Parts of the Simply 3D Window=Parts_of_the_Simply_3D_Window@S3D2.HLP>concept
  18. 2 To start Simply 3D=To_start_Simply_3D@S3D2.HLP>procedur
  19. 2 To close Simply 3D=To_close_Simply_3D@S3D2.HLP>procedur
  20. 1 Building a Simply 3D Scene
  21. 2 Overview=Building_a_Simply_3_D_Scene@S3D2.HLP>concept
  22. 2 To create a new Simply 3D project=To_create_a_new_Simply_3D_project@S3D2.HLP>procedur
  23. 2 Using a Simply 3D Catalog=IDH_DB_Catalog_dialog@S3D2.HLP>concept
  24. 2 To open a Simply 3D catalog=To_open_a_Simply_3D_catalog@S3D2.HLP>procedur
  25. 2 Using the Scene Explorer=IDH_WIN_SceneExplorer@S3D2.HLP>concept
  26. 2 To copy an object, material, light, or animation=To_copy_an_object_material_light_or_animation@S3D2.HLP>procedur
  27. 2 To rename resources in your scenes=To_rename_resources_in_your_scenes@S3D2.HLP>procedur
  28. 2 To copy the entire scene to another project=To_copy_the_entire_scene_to_another_project@S3D2.HLP>procedur
  29. 1 Customizing Simply 3D
  30. 2 To set your options in Simply 3D=To_set_your_options_in_Simply_3D@S3D2.HLP>procedur
  31. 2 To set the aspect ratio of a scene=To_set_the_aspect_ratio_of_your_scene@S3D2.HLP>procedur
  32. 2 To show or hide the Scene Explorer=To_show_or_hide_the_Scene_Explorer@S3D2.HLP>procedur
  33. 2 To show or hide specific toolbars=To_show_or_hide_specific_toolbars@S3D2.HLP>procedur
  34. 1 Working with Simply 3D Files
  35. 2 To open a project in Simply 3D=To_open_a_project_in_Simply_3D@S3D2.HLP>procedur
  36. 2 Saving Scenes in Different File Formats=Saving_Scenes_in_Different_File_Formats@S3D2.HLP>concept
  37. 2 To save a scene as a Simply 3D file=To_save_a_new_scene_as_a_Simply_3D_file@S3D2.HLP>procedur
  38. 2 To save a scene as a bitmap file=To_save_a_Simply_3D_scene_as_a_bitmap@S3D2.HLP>procedur
  39. 2 To save an animated scene as an AVI file=To_save_an_animated_scene_as_an_AVI_file@S3D2.HLP>procedur
  40. 2 To print a scene from Simply 3D=To_print_a_scene_from_Simply_3D@S3D2.HLP>procedur
  41. 2 To close the active project=To_close_the_active_project@S3D2.HLP>procedur
  42. 1 Working with Views
  43. 2 Setting Object-Previewing Options
  44. 3 Overview=Setting_Object_Previewing_Options@S3D2.HLP>concept
  45. 3 To preview objects as solid shapes=To_preview_objects_as_solid_shapes@S3D2.HLP>procedur
  46. 3 To preview objects as wireframes=To_preview_objects_as_wireframes@S3D2.HLP>procedur
  47. 3 To preview objects as bounding boxes=To_preview_objects_as_bounding_boxes@S3D2.HLP>procedur
  48. 2 Selecting Points of View
  49. 3 Overview=Selecting_Points_of_View@S3D2.HLP>concept
  50. 3 To view a scene through the camera=To_view_a_scene_through_the_camera@S3D2.HLP>procedur
  51. 3 To view a scene from the Top, Side, or Front view=To_view_a_scene_from_the_Top_Side_or_Front_view@S3D2.HLP>procedur
  52. 3 To view a scene using the Four Up view=To_view_a_scene_using_the_Four_Up_view@S3D2.HLP>procedur
  53. 2 Using the Zoom Tools
  54. 3 To zoom in and out=To_zoom_in_and_out@S3D2.HLP>procedur
  55. 3 To adjust the zoom to show all objects=To_adjust_the_zoom_to_show_all_objects@S3D2.HLP>procedur
  56. 3 To adjust the zoom automatically=To_make_Simply_3D_adjust_the_zoom_automatically@S3D2.HLP>procedur
  57. 1 Creating 3D Text
  58. 2 Overview=Creating_3D_Text@S3D2.HLP>concept
  59. 2 Using the Text Wizard
  60. 3 To create 3D text with the Text Wizard=To_create_3D_text_with_the_Text_Wizard@S3D2.HLP>procedur
  61. 3 To modify 3D text with the Text Wizard=To_modify_3D_text_with_the_Text_Wizard@S3D2.HLP>procedur
  62. 2 Using the Text Tool
  63. 3 To create 3D text with the Text Tool=To_create_3D_text_with_the_Text_Tool@S3D2.HLP>procedur
  64. 3 To modify 3D text with the Text Tool=To_modify_3D_text_with_the_Text_Tool@S3D2.HLP>procedur
  65. 1 Working with 3D Objects
  66. 2 Adding Objects to a Scene
  67. 3 To open an object from a 3D object file=To_add_objects_from_a_3D_object_file@S3D2.HLP>procedur
  68. 3 To add an object from a Simply 3D catalog=To_add_an_object_from_a_Simply_3D_catalog@S3D2.HLP>procedur
  69. 3 To add a Simply 3D primitive object=To_create_a_Simply_3D_primitive_object@S3D2.HLP>procedur
  70. 2 Selecting Objects in a Scene
  71. 3 To select an object using the project window=To_select_an_object_using_the_project_window@S3D2.HLP>procedur
  72. 3 To select an object using the Scene Explorer=To_select_an_object_using_the_Scene_Explorer@S3D2.HLP>procedur
  73. 3 To select multiple objects using the project window=To_select_multiple_objects_using_the_project_window@S3D2.HLP>procedur
  74. 3 To select multiple objects using the Scene Explorer=To_select_multiple_objects_using_the_Scene_Explorer@S3D2.HLP>procedur
  75. 2 Grouping and Ungrouping Objects
  76. 3 Overview=Grouping_and_Ungrouping_Objects@S3D2.HLP>concept
  77. 3 To make one object a child of another object=To_make_one_object_a_child_of_another_object@S3D2.HLP>procedur
  78. 3 To group multiple objects=To_group_multiple_objects@S3D2.HLP>procedur
  79. 3 To separate an object from a group=To_separate_an_object_from_a_group@S3D2.HLP>procedur
  80. 2 Moving Selected Objects
  81. 3 Moving Objects by Dragging=Moving_Objects_by_Dragging@S3D2.HLP>concept
  82. 3 To move an object by dragging=To_move_an_object_by_dragging@S3D2.HLP>procedur
  83. 3 To move an object to specific coordinates=To_move_an_object_to_specific_coordinates@S3D2.HLP>procedur
  84. 3 To restore an object's original position=To_restore_an_object_s_original_position@S3D2.HLP>procedur
  85. 3 To center an object in the scene=To_center_an_object_in_the_scene@S3D2.HLP>procedur
  86. 2 Rotating Selected Objects
  87. 3 Rotating Objects by Dragging=Rotating_Objects_by_Dragging@S3D2.HLP>concept
  88. 3 To rotate an object by dragging=To_rotate_an_object_by_dragging@S3D2.HLP>procedur
  89. 3 To rotate an object to specific angles=To_rotate_an_object_to_specific_angles@S3D2.HLP>procedur
  90. 3 To restore an object's original rotation=To_restore_an_object_s_original_rotation@S3D2.HLP>procedur
  91. 2 Scaling Selected Objects
  92. 3 Scaling Objects by Dragging=Scaling_Objects_by_Dragging@S3D2.HLP>concept
  93. 3 To scale an object by dragging=To_scale_an_object_by_dragging@S3D2.HLP>procedur
  94. 3 To scale an object numerically=To_scale_an_object_numerically@S3D2.HLP>procedur
  95. 2 Duplicating and Removing Objects
  96. 3 To copy an object to another Simply 3D project=To_copy_an_object_to_another_Simply_3D_project@S3D2.HLP>procedur
  97. 3 To remove an object from the scene=To_remove_an_object_from_the_scene@S3D2.HLP>procedur
  98. 2 Changing the Appearance of an Object's Surface
  99. 3 Overview=Changing_the_Appearance_of_an_Object_s_Surface@S3D2.HLP>concept
  100. 3 To tile material on an object=To_tile_material_on_an_object@S3D2.HLP>procedur
  101. 3 To select how materials are mapped to an object=To_select_how_materials_are_mapped_to_an_object@S3D2.HLP>procedur
  102. 3 To smooth an object=To_smooth_an_object@S3D2.HLP>procedur
  103. 3 To smooth multiple objects=To_smooth_multiple_objects@S3D2.HLP>procedur
  104. 3 To make an object receive shadows=To_make_an_object_receive_shadows@S3D2.HLP>procedur
  105. 2 Setting Other Object Properties
  106. 3 To reset an object to its original location, rotation, and scale=To_reset_an_object_to_its_original_location_rotation_and_scale@S3D2.HLP>procedur
  107. 3 To prevent an object from casting a shadow=To_make_an_object_cast_a_shadow@S3D2.HLP>procedur
  108. 3 To rename an object=To_rename_an_object@S3D2.HLP>procedur
  109. 2 Reshaping a 3D Object
  110. 3 Overview=Reshaping_a_3D_Object@S3D2.HLP>concept
  111. 3 To reshape an object by bending its axis=To_reshape_an_object_by_bending_its_axis@S3D2.HLP>procedur
  112. 3 To reshape an object by deforming its envelope=To_reshape_an_object_by_deforming_its_envelope@S3D2.HLP>procedur
  113. 3 To reshape an object using the push-pull editor=To_reshape_an_object_using_the_push_pull_editor@S3D2.HLP>procedur
  114. 3 To reshape an object by changing its top and side profiles=To_reshape_an_object_by_changing_its_top_and_side_profiles@S3D2.HLP>procedur
  115. 1 Rendering Scenes
  116. 2 To set the rendering quality=To_set_the_rendering_quality@S3D2.HLP>procedur
  117. 2 To activate shadow rendering=To_activate_shadow_rendering@S3D2.HLP>procedur
  118. 2 To render a scene=To_render_a_scene@S3D2.HLP>procedur
  119. 2 To stop rendering=To_stop_rendering@S3D2.HLP>procedur
  120. 2 To render the backfaces of selected objects=To_render_the_backfaces_of_selected_objects@S3D2.HLP>procedur
  121. 1 Animating Scenes
  122. 2 Applying Animation to Objects
  123. 3 To animate an object using a catalog animation=To_animate_an_object_using_a_catalog_animation@S3D2.HLP>procedur
  124. 3 To animate an object using a shortcut menu=To_animate_an_object_using_a_shortcut_menu@S3D2.HLP>procedur
  125. 3 To animate text using the Text Wizard=To_animate_text_using_the_Text_Wizard@S3D2.HLP>procedur
  126. 3 Animating Multiple Objects=Animating_Multiple_Objects@S3D2.HLP>concept
  127. 3 To animate grouped objects together=To_animate_grouped_objects_together@S3D2.HLP>procedur
  128. 3 To animate grouped objects separately=To_animate_grouped_objects_separately@S3D2.HLP>procedur
  129. 3 To apply multiple animations to the same object=To_apply_multiple_animations_to_the_same_object@S3D2.HLP>procedur
  130. 3 To apply an edited animation to other objects=To_apply_the_same_animation_to_multiple_objects@S3D2.HLP>procedur
  131. 3 To remove an object's animation=To_remove_an_object_s_animation@S3D2.HLP>procedur
  132. 3 To rename an object's animation=To_rename_an_object_s_animation@S3D2.HLP>procedur
  133. 2 Previewing Animations
  134. 3 Overview=Previewing_Animations@S3D2.HLP>concept
  135. 3 To preview the animations in a scene=To_preview_the_animations_in_a_scene@S3D2.HLP>procedur
  136. 3 To step frame-by-frame through animations=To_step_frame_by_frame_through_animations@S3D2.HLP>procedur
  137. 3 To jump to a scene's first or last animation frame=To_jump_to_a_scene_s_first_or_last_animation_frame@S3D2.HLP>procedur
  138. 3 To jump to a specific animation frame=To_jump_to_a_specific_animation_frame@S3D2.HLP>procedur
  139. 2 Editing Animations
  140. 3 To show or hide the Animation Editor=To_show_or_hide_the_Animation_Editor@S3D2.HLP>procedur
  141. 3 To reverse the direction of an animation=To_reverse_the_direction_of_an_animation@S3D2.HLP>procedur
  142. 3 To speed up or slow down an object's animation=To_speed_up_or_slow_down_an_object_s_animation@S3D2.HLP>procedur
  143. 3 To adjust the timing of an object's animation=To_adjust_an_object_s_animation_forward_or_backward_in_time@S3D2.HLP>procedur
  144. 3 To add frames to the end of a scene=To_extend_the_duration_of_an_animated_scene@S3D2.HLP>procedur
  145. 3 To remove empty frames from the end of a scene=To_remove_empty_frames_from_the_end_of_an_animated_scene@S3D2.HLP>procedur
  146. 2 Manipulating Animation Paths
  147. 3 To reposition or rotate the path of a move animation=To_reposition_or_rotate_the_path_of_a_move_animation@S3D2.HLP>procedur
  148. 3 To scale the path of a move animation=To_scale_the_path_of_a_move_animation@S3D2.HLP>procedur
  149. 3 To tilt the axis of a rotate animation=To_tilt_the_axis_of_a_rotate_animation@S3D2.HLP>procedur
  150. 1 Working with Materials
  151. 2 Applying Material to an Object
  152. 3 To apply a catalog material to an object=To_apply_a_catalog_material_to_an_object@S3D2.HLP>procedur
  153. 3 To copy a material=To_copy_a_material@S3D2.HLP>procedur
  154. 3 To rename a material=To_rename_a_material@S3D2.HLP>procedur
  155. 2 Applying and Removing a Texture Map
  156. 3 To assign an image to a material from a bitmap file=To_assign_an_image_to_a_material_from_a_bitmap_file@S3D2.HLP>procedur
  157. 3 To paste a Clipboard image to a material=To_paste_a_Clipboard_image_to_a_material@S3D2.HLP>procedur
  158. 3 To remove a material's texture map=To_remove_a_material_s_image_map@S3D2.HLP>procedur
  159. 2 Setting Material Color and Shininess
  160. 3 To make a material shiny or dull=To_make_a_material_shiny_or_dull@S3D2.HLP>procedur
  161. 3 To change the color of a material=To_change_the_color_of_a_material@S3D2.HLP>procedur
  162. 3 To lighten or darken a material=To_lighten_or_darken_a_material@S3D2.HLP>procedur
  163. 2 Setting a Material's Transparency
  164. 3 To make a material semi-transparent=To_make_a_material_semi_transparent@S3D2.HLP>procedur
  165. 2 Simulating Material Texture
  166. 3 To add texture to a material  by using a bump map=To_add_texture_to_a_material_by_using_a_bump_map@S3D2.HLP>procedur
  167. 3 To adjust the height of a material's bump map=To_adjust_the_height_of_a_material_s_bump_map@S3D2.HLP>procedur
  168. 3 To remove a material's bump map=To_remove_a_material_s_bump_map@S3D2.HLP>procedur
  169. 2 Setting a Material's Reflective Properties
  170. 3 To make a material reflect a specific image=To_make_a_material_reflect_a_specific_image@S3D2.HLP>procedur
  171. 3 To remove a material's reflect map=To_remove_a_material_s_reflect_map@S3D2.HLP>procedur
  172. 3 To make a material reflect its surroundings=To_make_a_material_reflect_its_surroundings@S3D2.HLP>procedur
  173. 1 Manipulating the Camera
  174. 2 Selecting the Camera
  175. 3 To select the camera using the project window=To_select_the_camera_using_the_project_window@S3D2.HLP>procedur
  176. 3 To select the camera using the Scene Explorer=To_select_the_camera_using_the_Scene_Explorer@S3D2.HLP>procedur
  177. 2 Moving the Camera
  178. 3 Overview=Moving_the_Camera@S3D2.HLP>concept
  179. 3 To move the camera by dragging=To_move_the_camera_by_dragging@S3D2.HLP>procedur
  180. 3 To move both the camera and its aiming point=To_move_both_the_camera_and_its_aiming_point@S3D2.HLP>procedur
  181. 3 To move the camera to specific coordinates=To_move_the_camera_numerically@S3D2.HLP>procedur
  182. 3 To center the camera to view all objects=To_center_the_camera_to_view_all_objects@S3D2.HLP>procedur
  183. 3 To reset the camera=To_reset_the_camera@S3D2.HLP>procedur
  184. 2 Aiming the Camera
  185. 3 Overview=Aiming_and_Rotating_the_Camera@S3D2.HLP>concept
  186. 3 To aim the camera by dragging=To_aim_the_camera_by_dragging@S3D2.HLP>procedur
  187. 3 To aim the camera at specific coordinates=To_lock_the_camera_on_a_point_in_space@S3D2.HLP>procedur
  188. 3 To aim the camera at an object=To_lock_the_camera_on_a_specific_object@S3D2.HLP>procedur
  189. 2 Rotating the Camera
  190. 3 Overview=Locking_the_Camera_on_a_Target@S3D2.HLP>concept
  191. 3 To rotate the camera around its aiming point=To_rotate_the_camera_around_its_aiming_point@S3D2.HLP>procedur
  192. 3 To tilt the scene's horizon=To_tilt_the_scene_s_horizon@S3D2.HLP>procedur
  193. 2 Setting the Lens Angle
  194. 3 Overview=Setting_the_Lens_Angle@S3D2.HLP>concept
  195. 3 To set the camera's lens angle by dragging=To_set_the_camera_s_lens_angle_by_dragging@S3D2.HLP>procedur
  196. 3 To set the camera's lens angle numerically=To_set_the_camera_s_lens_angle_numerically@S3D2.HLP>procedur
  197. 1 Lighting your Scenes
  198. 2 Adding and Removing Lights
  199. 3 Overview=Adding_and_Removing_Lights@S3D2.HLP>concept
  200. 3 To add a light by copying and pasting=To_add_a_light_to_a_scene@S3D2.HLP>procedur
  201. 3 To add a lighting scheme from a catalog=To_add_a_light_source_from_a_Simply_3D_catalog@S3D2.HLP>procedur
  202. 3 To select a light=To_select_a_light@S3D2.HLP>procedur
  203. 3 To select multiple lights=To_select_multiple_lights@S3D2.HLP>procedur
  204. 3 To change a light's type=To_change_a_light_s_type@S3D2.HLP>procedur
  205. 3 To remove a light from a scene=To_remove_a_light_from_a_scene@S3D2.HLP>procedur
  206. 3 To rename a light=To_rename_a_light@S3D2.HLP>procedur
  207. 2 Moving and Aiming Lights
  208. 3 Overview=Moving_and_Aiming_Lights@S3D2.HLP>concept
  209. 3 To move a light by dragging=To_move_a_light_by_dragging@S3D2.HLP>procedur
  210. 3 To move a light to specific coordinates=To_move_a_light_to_specific_coordinates@S3D2.HLP>procedur
  211. 3 To aim a light by dragging=To_aim_a_light_by_dragging@S3D2.HLP>procedur
  212. 3 To aim a light at a point in space=To_aim_a_light_at_a_point_in_space@S3D2.HLP>procedur
  213. 3 To aim a light at a specific object=To_lock_a_light_onto_a_specific_object@S3D2.HLP>procedur
  214. 2 Setting a Light's Shadow Properties
  215. 3 Overview=Setting_Shadow_Properties@S3D2.HLP>concept
  216. 3 To turn a light's shadows on or off=To_turn_a_light_s_shadows_on_or_off@S3D2.HLP>procedur
  217. 3 To set shadow rendering options=To_set_shadow_rendering_options@S3D2.HLP>procedur
  218. 2 Setting Other Light Properties
  219. 3 To change a light's brightness=To_change_a_light_s_brightness@S3D2.HLP>procedur
  220. 3 To change a light's color=To_change_a_light_s_color@S3D2.HLP>procedur
  221. 3 To set the angles of a spotlight=To_set_the_angles_of_a_spotlight@S3D2.HLP>procedur
  222. 1 Changing the Background
  223. 2 Overview=Changing_the_Background@S3D2.HLP>concept
  224. 2 To set a scene's background color=To_set_a_scene_s_background_color@S3D2.HLP>procedur
  225. 2 To lighten or darken the background color=To_lighten_or_darken_the_background_color@S3D2.HLP>procedur
  226. 2 To paste a Clipboard image as the background=To_paste_a_Clipboard_image_as_the_background@S3D2.HLP>procedur
  227. 2 To use a bitmap file as the background=To_use_a_bitmap_file_as_the_background@S3D2.HLP>procedur
  228. 2 To remove the image from the background=To_remove_the_image_from_the_background@S3D2.HLP>procedur
  229. 1 Creating 3D Files for the Internet
  230. 2 To save an animated scene as an animated GIF file=To_save_an_animated_scene_as_an_animated_GIF_file@S3D2.HLP>procedur
  231. 2 To save a scene as an interactive VRML "world"=To_save_a_scene_as_an_interactive_VRML_world@S3D2.HLP>procedur
  232. 1 Using Simply 3D with other programs
  233. 2 To edit a rendered scene in Picture Publisher=To_edit_a_rendered_image_in_Picture_Publisher@S3D2.HLP>procedur
  234. 2 To edit a material's texture map with Picture Publisher=To_edit_a_material_s_image_map_with_Picture_Publisher@S3D2.HLP>procedur
  235.