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S3D2.CNT
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Microsoft Windows Help File Content
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1997-02-21
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18KB
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235 lines
:Base S3D2.HLP>concept
:Title Simply 3D Help
:Index Office Compatible =OEM_lite_OC_S3D2.HLP
:Index Simply 3D 2=S3D2comm.HLP
1 Welcome to Micrografx Simply 3D 2
2 Welcome to Simply 3D=Welcome_to_Simply_3D@S3D2.HLP>concept
2 Simply 3D Features=Simply_3D_Features@S3D2.HLP>concept
2 Simply 3D Compatibility with Microsoft Office=HLPTOP_HLP_OFFICECOMPAT@OC_S3D2.hlp>concept
2 Getting Assistance as You Work=Getting_Assistance_As_You_Work@S3D2.HLP>concept
2 Software License Agreement=Micrografx_Software_License_Agreement_with_Network_Provisions@S3D2comm.HLP>concept
2 License Agreement Frequently Asked Questions=License_Agreement_Frequently_asked_questions@S3D2comm.HLP>concept
2 Copyright and Trademark Statements=Copyright_and_Trademark_Statements@S3D2comm.HLP>concept
2 Uninstalling=Uninstalling@S3D2comm.HLP>concept
2 Troubleshooting=Troubleshooting@S3D2comm.HLP>concept
2 How to Get Technical Support=Contacting_Technical_Support@S3D2comm.HLP>concept
1 Getting Started
2 Parts of the Simply 3D Window=Parts_of_the_Simply_3D_Window@S3D2.HLP>concept
2 To start Simply 3D=To_start_Simply_3D@S3D2.HLP>procedur
2 To close Simply 3D=To_close_Simply_3D@S3D2.HLP>procedur
1 Building a Simply 3D Scene
2 Overview=Building_a_Simply_3_D_Scene@S3D2.HLP>concept
2 To create a new Simply 3D project=To_create_a_new_Simply_3D_project@S3D2.HLP>procedur
2 Using a Simply 3D Catalog=IDH_DB_Catalog_dialog@S3D2.HLP>concept
2 To open a Simply 3D catalog=To_open_a_Simply_3D_catalog@S3D2.HLP>procedur
2 Using the Scene Explorer=IDH_WIN_SceneExplorer@S3D2.HLP>concept
2 To copy an object, material, light, or animation=To_copy_an_object_material_light_or_animation@S3D2.HLP>procedur
2 To rename resources in your scenes=To_rename_resources_in_your_scenes@S3D2.HLP>procedur
2 To copy the entire scene to another project=To_copy_the_entire_scene_to_another_project@S3D2.HLP>procedur
1 Customizing Simply 3D
2 To set your options in Simply 3D=To_set_your_options_in_Simply_3D@S3D2.HLP>procedur
2 To set the aspect ratio of a scene=To_set_the_aspect_ratio_of_your_scene@S3D2.HLP>procedur
2 To show or hide the Scene Explorer=To_show_or_hide_the_Scene_Explorer@S3D2.HLP>procedur
2 To show or hide specific toolbars=To_show_or_hide_specific_toolbars@S3D2.HLP>procedur
1 Working with Simply 3D Files
2 To open a project in Simply 3D=To_open_a_project_in_Simply_3D@S3D2.HLP>procedur
2 Saving Scenes in Different File Formats=Saving_Scenes_in_Different_File_Formats@S3D2.HLP>concept
2 To save a scene as a Simply 3D file=To_save_a_new_scene_as_a_Simply_3D_file@S3D2.HLP>procedur
2 To save a scene as a bitmap file=To_save_a_Simply_3D_scene_as_a_bitmap@S3D2.HLP>procedur
2 To save an animated scene as an AVI file=To_save_an_animated_scene_as_an_AVI_file@S3D2.HLP>procedur
2 To print a scene from Simply 3D=To_print_a_scene_from_Simply_3D@S3D2.HLP>procedur
2 To close the active project=To_close_the_active_project@S3D2.HLP>procedur
1 Working with Views
2 Setting Object-Previewing Options
3 Overview=Setting_Object_Previewing_Options@S3D2.HLP>concept
3 To preview objects as solid shapes=To_preview_objects_as_solid_shapes@S3D2.HLP>procedur
3 To preview objects as wireframes=To_preview_objects_as_wireframes@S3D2.HLP>procedur
3 To preview objects as bounding boxes=To_preview_objects_as_bounding_boxes@S3D2.HLP>procedur
2 Selecting Points of View
3 Overview=Selecting_Points_of_View@S3D2.HLP>concept
3 To view a scene through the camera=To_view_a_scene_through_the_camera@S3D2.HLP>procedur
3 To view a scene from the Top, Side, or Front view=To_view_a_scene_from_the_Top_Side_or_Front_view@S3D2.HLP>procedur
3 To view a scene using the Four Up view=To_view_a_scene_using_the_Four_Up_view@S3D2.HLP>procedur
2 Using the Zoom Tools
3 To zoom in and out=To_zoom_in_and_out@S3D2.HLP>procedur
3 To adjust the zoom to show all objects=To_adjust_the_zoom_to_show_all_objects@S3D2.HLP>procedur
3 To adjust the zoom automatically=To_make_Simply_3D_adjust_the_zoom_automatically@S3D2.HLP>procedur
1 Creating 3D Text
2 Overview=Creating_3D_Text@S3D2.HLP>concept
2 Using the Text Wizard
3 To create 3D text with the Text Wizard=To_create_3D_text_with_the_Text_Wizard@S3D2.HLP>procedur
3 To modify 3D text with the Text Wizard=To_modify_3D_text_with_the_Text_Wizard@S3D2.HLP>procedur
2 Using the Text Tool
3 To create 3D text with the Text Tool=To_create_3D_text_with_the_Text_Tool@S3D2.HLP>procedur
3 To modify 3D text with the Text Tool=To_modify_3D_text_with_the_Text_Tool@S3D2.HLP>procedur
1 Working with 3D Objects
2 Adding Objects to a Scene
3 To open an object from a 3D object file=To_add_objects_from_a_3D_object_file@S3D2.HLP>procedur
3 To add an object from a Simply 3D catalog=To_add_an_object_from_a_Simply_3D_catalog@S3D2.HLP>procedur
3 To add a Simply 3D primitive object=To_create_a_Simply_3D_primitive_object@S3D2.HLP>procedur
2 Selecting Objects in a Scene
3 To select an object using the project window=To_select_an_object_using_the_project_window@S3D2.HLP>procedur
3 To select an object using the Scene Explorer=To_select_an_object_using_the_Scene_Explorer@S3D2.HLP>procedur
3 To select multiple objects using the project window=To_select_multiple_objects_using_the_project_window@S3D2.HLP>procedur
3 To select multiple objects using the Scene Explorer=To_select_multiple_objects_using_the_Scene_Explorer@S3D2.HLP>procedur
2 Grouping and Ungrouping Objects
3 Overview=Grouping_and_Ungrouping_Objects@S3D2.HLP>concept
3 To make one object a child of another object=To_make_one_object_a_child_of_another_object@S3D2.HLP>procedur
3 To group multiple objects=To_group_multiple_objects@S3D2.HLP>procedur
3 To separate an object from a group=To_separate_an_object_from_a_group@S3D2.HLP>procedur
2 Moving Selected Objects
3 Moving Objects by Dragging=Moving_Objects_by_Dragging@S3D2.HLP>concept
3 To move an object by dragging=To_move_an_object_by_dragging@S3D2.HLP>procedur
3 To move an object to specific coordinates=To_move_an_object_to_specific_coordinates@S3D2.HLP>procedur
3 To restore an object's original position=To_restore_an_object_s_original_position@S3D2.HLP>procedur
3 To center an object in the scene=To_center_an_object_in_the_scene@S3D2.HLP>procedur
2 Rotating Selected Objects
3 Rotating Objects by Dragging=Rotating_Objects_by_Dragging@S3D2.HLP>concept
3 To rotate an object by dragging=To_rotate_an_object_by_dragging@S3D2.HLP>procedur
3 To rotate an object to specific angles=To_rotate_an_object_to_specific_angles@S3D2.HLP>procedur
3 To restore an object's original rotation=To_restore_an_object_s_original_rotation@S3D2.HLP>procedur
2 Scaling Selected Objects
3 Scaling Objects by Dragging=Scaling_Objects_by_Dragging@S3D2.HLP>concept
3 To scale an object by dragging=To_scale_an_object_by_dragging@S3D2.HLP>procedur
3 To scale an object numerically=To_scale_an_object_numerically@S3D2.HLP>procedur
2 Duplicating and Removing Objects
3 To copy an object to another Simply 3D project=To_copy_an_object_to_another_Simply_3D_project@S3D2.HLP>procedur
3 To remove an object from the scene=To_remove_an_object_from_the_scene@S3D2.HLP>procedur
2 Changing the Appearance of an Object's Surface
3 Overview=Changing_the_Appearance_of_an_Object_s_Surface@S3D2.HLP>concept
3 To tile material on an object=To_tile_material_on_an_object@S3D2.HLP>procedur
3 To select how materials are mapped to an object=To_select_how_materials_are_mapped_to_an_object@S3D2.HLP>procedur
3 To smooth an object=To_smooth_an_object@S3D2.HLP>procedur
3 To smooth multiple objects=To_smooth_multiple_objects@S3D2.HLP>procedur
3 To make an object receive shadows=To_make_an_object_receive_shadows@S3D2.HLP>procedur
2 Setting Other Object Properties
3 To reset an object to its original location, rotation, and scale=To_reset_an_object_to_its_original_location_rotation_and_scale@S3D2.HLP>procedur
3 To prevent an object from casting a shadow=To_make_an_object_cast_a_shadow@S3D2.HLP>procedur
3 To rename an object=To_rename_an_object@S3D2.HLP>procedur
2 Reshaping a 3D Object
3 Overview=Reshaping_a_3D_Object@S3D2.HLP>concept
3 To reshape an object by bending its axis=To_reshape_an_object_by_bending_its_axis@S3D2.HLP>procedur
3 To reshape an object by deforming its envelope=To_reshape_an_object_by_deforming_its_envelope@S3D2.HLP>procedur
3 To reshape an object using the push-pull editor=To_reshape_an_object_using_the_push_pull_editor@S3D2.HLP>procedur
3 To reshape an object by changing its top and side profiles=To_reshape_an_object_by_changing_its_top_and_side_profiles@S3D2.HLP>procedur
1 Rendering Scenes
2 To set the rendering quality=To_set_the_rendering_quality@S3D2.HLP>procedur
2 To activate shadow rendering=To_activate_shadow_rendering@S3D2.HLP>procedur
2 To render a scene=To_render_a_scene@S3D2.HLP>procedur
2 To stop rendering=To_stop_rendering@S3D2.HLP>procedur
2 To render the backfaces of selected objects=To_render_the_backfaces_of_selected_objects@S3D2.HLP>procedur
1 Animating Scenes
2 Applying Animation to Objects
3 To animate an object using a catalog animation=To_animate_an_object_using_a_catalog_animation@S3D2.HLP>procedur
3 To animate an object using a shortcut menu=To_animate_an_object_using_a_shortcut_menu@S3D2.HLP>procedur
3 To animate text using the Text Wizard=To_animate_text_using_the_Text_Wizard@S3D2.HLP>procedur
3 Animating Multiple Objects=Animating_Multiple_Objects@S3D2.HLP>concept
3 To animate grouped objects together=To_animate_grouped_objects_together@S3D2.HLP>procedur
3 To animate grouped objects separately=To_animate_grouped_objects_separately@S3D2.HLP>procedur
3 To apply multiple animations to the same object=To_apply_multiple_animations_to_the_same_object@S3D2.HLP>procedur
3 To apply an edited animation to other objects=To_apply_the_same_animation_to_multiple_objects@S3D2.HLP>procedur
3 To remove an object's animation=To_remove_an_object_s_animation@S3D2.HLP>procedur
3 To rename an object's animation=To_rename_an_object_s_animation@S3D2.HLP>procedur
2 Previewing Animations
3 Overview=Previewing_Animations@S3D2.HLP>concept
3 To preview the animations in a scene=To_preview_the_animations_in_a_scene@S3D2.HLP>procedur
3 To step frame-by-frame through animations=To_step_frame_by_frame_through_animations@S3D2.HLP>procedur
3 To jump to a scene's first or last animation frame=To_jump_to_a_scene_s_first_or_last_animation_frame@S3D2.HLP>procedur
3 To jump to a specific animation frame=To_jump_to_a_specific_animation_frame@S3D2.HLP>procedur
2 Editing Animations
3 To show or hide the Animation Editor=To_show_or_hide_the_Animation_Editor@S3D2.HLP>procedur
3 To reverse the direction of an animation=To_reverse_the_direction_of_an_animation@S3D2.HLP>procedur
3 To speed up or slow down an object's animation=To_speed_up_or_slow_down_an_object_s_animation@S3D2.HLP>procedur
3 To adjust the timing of an object's animation=To_adjust_an_object_s_animation_forward_or_backward_in_time@S3D2.HLP>procedur
3 To add frames to the end of a scene=To_extend_the_duration_of_an_animated_scene@S3D2.HLP>procedur
3 To remove empty frames from the end of a scene=To_remove_empty_frames_from_the_end_of_an_animated_scene@S3D2.HLP>procedur
2 Manipulating Animation Paths
3 To reposition or rotate the path of a move animation=To_reposition_or_rotate_the_path_of_a_move_animation@S3D2.HLP>procedur
3 To scale the path of a move animation=To_scale_the_path_of_a_move_animation@S3D2.HLP>procedur
3 To tilt the axis of a rotate animation=To_tilt_the_axis_of_a_rotate_animation@S3D2.HLP>procedur
1 Working with Materials
2 Applying Material to an Object
3 To apply a catalog material to an object=To_apply_a_catalog_material_to_an_object@S3D2.HLP>procedur
3 To copy a material=To_copy_a_material@S3D2.HLP>procedur
3 To rename a material=To_rename_a_material@S3D2.HLP>procedur
2 Applying and Removing a Texture Map
3 To assign an image to a material from a bitmap file=To_assign_an_image_to_a_material_from_a_bitmap_file@S3D2.HLP>procedur
3 To paste a Clipboard image to a material=To_paste_a_Clipboard_image_to_a_material@S3D2.HLP>procedur
3 To remove a material's texture map=To_remove_a_material_s_image_map@S3D2.HLP>procedur
2 Setting Material Color and Shininess
3 To make a material shiny or dull=To_make_a_material_shiny_or_dull@S3D2.HLP>procedur
3 To change the color of a material=To_change_the_color_of_a_material@S3D2.HLP>procedur
3 To lighten or darken a material=To_lighten_or_darken_a_material@S3D2.HLP>procedur
2 Setting a Material's Transparency
3 To make a material semi-transparent=To_make_a_material_semi_transparent@S3D2.HLP>procedur
2 Simulating Material Texture
3 To add texture to a material by using a bump map=To_add_texture_to_a_material_by_using_a_bump_map@S3D2.HLP>procedur
3 To adjust the height of a material's bump map=To_adjust_the_height_of_a_material_s_bump_map@S3D2.HLP>procedur
3 To remove a material's bump map=To_remove_a_material_s_bump_map@S3D2.HLP>procedur
2 Setting a Material's Reflective Properties
3 To make a material reflect a specific image=To_make_a_material_reflect_a_specific_image@S3D2.HLP>procedur
3 To remove a material's reflect map=To_remove_a_material_s_reflect_map@S3D2.HLP>procedur
3 To make a material reflect its surroundings=To_make_a_material_reflect_its_surroundings@S3D2.HLP>procedur
1 Manipulating the Camera
2 Selecting the Camera
3 To select the camera using the project window=To_select_the_camera_using_the_project_window@S3D2.HLP>procedur
3 To select the camera using the Scene Explorer=To_select_the_camera_using_the_Scene_Explorer@S3D2.HLP>procedur
2 Moving the Camera
3 Overview=Moving_the_Camera@S3D2.HLP>concept
3 To move the camera by dragging=To_move_the_camera_by_dragging@S3D2.HLP>procedur
3 To move both the camera and its aiming point=To_move_both_the_camera_and_its_aiming_point@S3D2.HLP>procedur
3 To move the camera to specific coordinates=To_move_the_camera_numerically@S3D2.HLP>procedur
3 To center the camera to view all objects=To_center_the_camera_to_view_all_objects@S3D2.HLP>procedur
3 To reset the camera=To_reset_the_camera@S3D2.HLP>procedur
2 Aiming the Camera
3 Overview=Aiming_and_Rotating_the_Camera@S3D2.HLP>concept
3 To aim the camera by dragging=To_aim_the_camera_by_dragging@S3D2.HLP>procedur
3 To aim the camera at specific coordinates=To_lock_the_camera_on_a_point_in_space@S3D2.HLP>procedur
3 To aim the camera at an object=To_lock_the_camera_on_a_specific_object@S3D2.HLP>procedur
2 Rotating the Camera
3 Overview=Locking_the_Camera_on_a_Target@S3D2.HLP>concept
3 To rotate the camera around its aiming point=To_rotate_the_camera_around_its_aiming_point@S3D2.HLP>procedur
3 To tilt the scene's horizon=To_tilt_the_scene_s_horizon@S3D2.HLP>procedur
2 Setting the Lens Angle
3 Overview=Setting_the_Lens_Angle@S3D2.HLP>concept
3 To set the camera's lens angle by dragging=To_set_the_camera_s_lens_angle_by_dragging@S3D2.HLP>procedur
3 To set the camera's lens angle numerically=To_set_the_camera_s_lens_angle_numerically@S3D2.HLP>procedur
1 Lighting your Scenes
2 Adding and Removing Lights
3 Overview=Adding_and_Removing_Lights@S3D2.HLP>concept
3 To add a light by copying and pasting=To_add_a_light_to_a_scene@S3D2.HLP>procedur
3 To add a lighting scheme from a catalog=To_add_a_light_source_from_a_Simply_3D_catalog@S3D2.HLP>procedur
3 To select a light=To_select_a_light@S3D2.HLP>procedur
3 To select multiple lights=To_select_multiple_lights@S3D2.HLP>procedur
3 To change a light's type=To_change_a_light_s_type@S3D2.HLP>procedur
3 To remove a light from a scene=To_remove_a_light_from_a_scene@S3D2.HLP>procedur
3 To rename a light=To_rename_a_light@S3D2.HLP>procedur
2 Moving and Aiming Lights
3 Overview=Moving_and_Aiming_Lights@S3D2.HLP>concept
3 To move a light by dragging=To_move_a_light_by_dragging@S3D2.HLP>procedur
3 To move a light to specific coordinates=To_move_a_light_to_specific_coordinates@S3D2.HLP>procedur
3 To aim a light by dragging=To_aim_a_light_by_dragging@S3D2.HLP>procedur
3 To aim a light at a point in space=To_aim_a_light_at_a_point_in_space@S3D2.HLP>procedur
3 To aim a light at a specific object=To_lock_a_light_onto_a_specific_object@S3D2.HLP>procedur
2 Setting a Light's Shadow Properties
3 Overview=Setting_Shadow_Properties@S3D2.HLP>concept
3 To turn a light's shadows on or off=To_turn_a_light_s_shadows_on_or_off@S3D2.HLP>procedur
3 To set shadow rendering options=To_set_shadow_rendering_options@S3D2.HLP>procedur
2 Setting Other Light Properties
3 To change a light's brightness=To_change_a_light_s_brightness@S3D2.HLP>procedur
3 To change a light's color=To_change_a_light_s_color@S3D2.HLP>procedur
3 To set the angles of a spotlight=To_set_the_angles_of_a_spotlight@S3D2.HLP>procedur
1 Changing the Background
2 Overview=Changing_the_Background@S3D2.HLP>concept
2 To set a scene's background color=To_set_a_scene_s_background_color@S3D2.HLP>procedur
2 To lighten or darken the background color=To_lighten_or_darken_the_background_color@S3D2.HLP>procedur
2 To paste a Clipboard image as the background=To_paste_a_Clipboard_image_as_the_background@S3D2.HLP>procedur
2 To use a bitmap file as the background=To_use_a_bitmap_file_as_the_background@S3D2.HLP>procedur
2 To remove the image from the background=To_remove_the_image_from_the_background@S3D2.HLP>procedur
1 Creating 3D Files for the Internet
2 To save an animated scene as an animated GIF file=To_save_an_animated_scene_as_an_animated_GIF_file@S3D2.HLP>procedur
2 To save a scene as an interactive VRML "world"=To_save_a_scene_as_an_interactive_VRML_world@S3D2.HLP>procedur
1 Using Simply 3D with other programs
2 To edit a rendered scene in Picture Publisher=To_edit_a_rendered_image_in_Picture_Publisher@S3D2.HLP>procedur
2 To edit a material's texture map with Picture Publisher=To_edit_a_material_s_image_map_with_Picture_Publisher@S3D2.HLP>procedur